Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in [Package]
4.1.0-preview
Issue ID
1101069
Regression
No
Shader Graph - Term "Shader Graph" is not capitalized correctly when shown on save prompt
If you attempt to close a Shader Graph asset without saving changes, you will be presented with the following message:
"Do you want to save the changes you made in the shader graph?"
In this message, the term "shader graph" should be capitalized.
1. Install Unity
2. Open the attached project
3. Open PBRGraph.shadergraph
4. Make a change to the graph
5. Close the graph
Excpected Result:
The user should be presented with a message that conforms to Unity Terminology guidelines.
Actual Result:
The user is presented with a message that does not capitalize the term "Shader Graph".
Tested on Windows.
Occurs On:
2019.1.0a9 with Shader Graph 5.0.0-preview
2018.3.0b11 with Shader Graph 4.1.0-preview
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
Add comment