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Under Consideration for 6000.6.X

Votes

0

Found in

6000.4.0b10

6000.5.0a7

6000.6.0a1

Issue ID

UUM-134978

Regression

Yes

Shader compiler and Shader errors are thrown in the Console when building Web platform with WebGPU (Experimental) enabled in Auto Graphics API

WebGPU

-

Steps to reproduce:
1. Create a new Unity project
2. Open Build Profiles window
3. Switch to Web Platform
4. Go to Edit -> Project Settings -> Player -> Other Settings
5. Find and uncheck Auto Graphics API
6. Select WebGPU (Experimental) Graphics API
7. Go back to to Build Profiles window
8. Build the project

Actual results: Shader compiler and shader errors are thrown in the Console window after project is built
Expected results: No errors are thrown in the Console window after project is built

Reproducible with versions: 6000.4.0b9 (74e5d09f9bc7), 6000.4.0b10
Not reproducible with versions: 6000.3.10f1, 6000.5.0a7, 6000.4.0b8 (f3f87a02ba54) 

Tested on (OS): Ubuntu 24.04 (repro), macOS Silicon Tahoe 26.2 (M1) (no repro)

Notes:

  •  Building on Web Platform might take ~15 minutes.

{code:java}
Shader error in 'TraceVirtualOffset': Compiling MainRayGenShader: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
{code}
{code:java}
Shader compiler: Compile TraceVirtualOffset - MainRayGenShader: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
{code}
{code:java}
Shader error in 'InstanceWindDataUpdateKernels': Compiling WindDataCopyHistoryMain: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
{code}
{code:java}
Shader compiler: Compile InstanceWindDataUpdateKernels.compute - WindDataCopyHistoryMain: Internal error communicating with the shader compiler process.  Please report a bug including this shader and the editor log. Error code 0x80000004 (Not connected).
{code}

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