Search Issue Tracker
Active
Votes
4
Found in
5.3.0
Issue ID
UUM-133535
Regression
No
Severe Editor performance drop when Texture painting on Unity Terrain
How to reproduce:
1. Extract and open the attached “IN-112634.zip“ project
2. Go to Assets → Scenes and open the “Terrain.prefab“
3. Under “Layers“, select any of the “Layer Palette” textures (Do not select the check box, only highlight the texture)
4. Try drawing the texture on the “Terrain” GameObject
5. Observe the Editor
Expected result: The Unity Editor maintains smooth performance
Actual result: Performance is significantly degraded; the Editor’s FPS drops considerably in the profiler
Reproducible with: 1.1.2-preview (2023.1.0a1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1), 5.3.0 (2023.1.0a1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- DirectX12 exaggerates the issue; performance seems better on DirectX11
- It appears to be related to GPU performance, with the issue being more pronounced on Intel(R) UHD Graphics compared to the dedicated Nvidia 3500 GPU.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment