Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.1.X, 2017.2.X, 2018.4.X, 2019.2.X
Votes
28
Found in
5.6.0b9
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
889059
Regression
Yes
Setting VideoPlayer.frame from code offsets audio
How to reproduce:
1. Open attached project "Case_889059_newrepro.zip"
2. Enter Play mode
3. When the video is playing press W to advance 200 frames forward and S to go back 200 frames
Expected result: Audio and video are still synced after setting new videoPlayer.frame
Actual result: Audio gets offset/desynced
Reproducible with - 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Not reproducible with - 2017.4.24f1
Was fixed in: 2017.3.0b1
And backported to: 2017.1.1p4, 2017.2.0f2
Comments (11)
-
Knusper
Jun 14, 2017 15:27
This issue persists in 2017.1.0b9. Same behaviour appears when you use "videoPlayer.time" instead of ".frame"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search icon visual quality drops after Unity Theme change on non-primary monitor
- [macOS] Localization files are not created in the Xcode project
- Entity ID for Tile objects is serialized twice which throws an error when using Debug Inspector
- Shader Graph information icon appears below the Property Type Node
- Adding a new Multiplayer Player Tag in the Project Settings window creates a new section in the Project Settings window instead of a popup which is inconsistent with the Editor’s Tags workflow
Resolution Note (fix version 2019.1):
Fixed in 2019.1.2f1
Fixed in 2019.2.0a15
Fixed in 2019.3.0a1
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a15