Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.1.X, 2017.2.X, 2018.4.X, 2019.2.X
Votes
28
Found in
5.6.0b9
2018.3.0a1
2019.1.0a1
2019.2.0a1
Issue ID
889059
Regression
Yes
Setting VideoPlayer.frame from code offsets audio
How to reproduce:
1. Open attached project "Case_889059_newrepro.zip"
2. Enter Play mode
3. When the video is playing press W to advance 200 frames forward and S to go back 200 frames
Expected result: Audio and video are still synced after setting new videoPlayer.frame
Actual result: Audio gets offset/desynced
Reproducible with - 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Not reproducible with - 2017.4.24f1
Was fixed in: 2017.3.0b1
And backported to: 2017.1.1p4, 2017.2.0f2
Comments (11)
-
Knusper
Jun 14, 2017 15:27
This issue persists in 2017.1.0b9. Same behaviour appears when you use "videoPlayer.time" instead of ".frame"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2019.1):
Fixed in 2019.1.2f1
Fixed in 2019.2.0a15
Fixed in 2019.3.0a1
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a15