Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
6000.5.0a7
6000.6.0a1
Issue ID
UUM-135843
Regression
No
[Search] Re-indexing assets from packages is not triggered automatically at startup
Steps to reproduce:
- Create a new project using 6.3.X (official build)
- Enable the packages indexing in the preferences
- Let the indexing process complete
- Close the editor and reopen it using 6.5.0a7 or more recent
- Check that there is not indexing process triggered after startup
- Open the ShaderGraph template window (Create->Shader Graph->From Template...)
{}Actual result{}: The window is empty and the indexing process is started. As soon as the indexing process is completed, the template window is correctly populated.
{}Expected result{}: The indexing process is automatically started as early as possible after the editor starts.{}{}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment