Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X
Votes
0
Found in
2021.3.37f1
2022.3.23f1
2023.2.17f1
6000.0.0b14
6000.1.0a7
7000.0.0a1
Issue ID
UUM-69446
Regression
No
Scrolling is inverted when in Play Mode and InputForUI is enabled
How to reproduce:
1. Open the “canvastest.zip“ project
2. Open the “UI Kit“ Scene
3. Enter the Play Mode
4. In the Game view find the “Canvas“ section
5. Click once on it to focus on the grid with the red square
6. Scroll up/down within the grid
7. Observe the Game view
Expected results: The scrolling direction is correct
Actual results: The scrolling direction is inverted
Reproducible in: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14
Reproduced on: Windows 11 Pro (23H2), macOS 13.6.4 (M1, 2020)
Not reproduced on: No other environment tested
Notes:
- In version 2023.2.17f1 (in the Game view) you cannot scroll horizontally, instead, it scrolls vertically
- In versions 2021.3.36f1 and 2022.3.23f1, the “UIToolkitInputConfiguration.SetRuntimeInputBackend(UIToolkitInputBackendOption.Default);“ method does not work (to turn off/on the InputForUI) but that does not seem to influence the outcome
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment