Search Issue Tracker
Fixed
Fixed in 6000.0.36f1, 6000.1.0b4, 6000.2.0a1
Votes
0
Found in
6000.0.34f1
6000.1.0b1
6000.2.0a1
Issue ID
UUM-92704
Regression
Yes
Scripts are only loaded a second time on import after renaming all the associated files (.cs, meta, class) when the Editor is closed
Steps to reproduce:
1. Create a new project
2. Create a MonoBehaviour "Test" script and a Prefab "TestPrefab", attach the script to the prefab
3. Save and close the Editor
4. Navigate to "RootProject/Assets" folder
5. Rename the script, its class and meta file to "Test2"
6. Launch the Editor, select the "TestPrefab" and observe the missing script
7. Restart the Editor and observe the script is attached
Expected results: script references are loaded on first import
Actual results: scripts are only loaded a second time on import after renaming all the associated files (.cs, meta, class) when the Editor is closed
Reproducible with: 6000.0.22f1, 6000.0.34f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.56f1, 6000.0.21f1
Testing Environment: Windows 11
Not reproducible on: no other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment