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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X, 2021.3.X



Found in




Issue ID




ScriptableObject with an array of serializable classes with arrays in them is overlapping in the Inspector when expanded



How to reproduce:
1. Open the attached project
2. Open SampleScene
3. Select World Data in the Project window
4. Observe the Inspector

Expected result: The fields are displayed without any overlap
Actual result: The fields are overlapping

Reproducible with: 2021.1.0b12, 2021.1.2f1, 2021.2.0a8, 2021.2.0a10
Not reproducible with: 2018.4.33f1, 2019.4.23f1, 2020.3.2f1, 2021.1.0b11, 2021.2.0a1, 2021.2.0a7

  1. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0a14

  2. Resolution Note (fix version 2021.3):

    Fixed in 2021.3.5f1

  3. Resolution Note (fix version 2021.1):

    Fixed in: 2021.1.4f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.7f1

Comments (47)

  1. Ferdi82

    Apr 20, 2022 23:48

    hi, this issue represented 2022.1.0b12~ b16

  2. AbelSierra

    Nov 04, 2021 18:19

    This is not fixed, it is happening to me in Unity 2020.3.21f1
    It just not happen always and folding and unfolding an item redrws correctly the item, but it is not fully solved!

  3. aVolnov

    Oct 19, 2021 23:08

    This is still happening to me in 2021.2.0b16

  4. gmodarelli

    Apr 28, 2021 11:53

    Thank you Aras, I'll try that :)

  5. Aras

    Apr 28, 2021 05:21

    A workaround for this until you get the fix is to put "[NonReorderable]" on your variable.

  6. gmodarelli

    Apr 27, 2021 09:27

    Hi, I had the same issue reported by Reshima. Is there a way to work around the issue until we can upgrade to 2020.3.7f1? Can't wait until the end of May. Thank you

  7. Reshima

    Apr 20, 2021 02:06

    Hi, this issue is now present after I upgraded from 2020.3.3f1 to 2020.3.4f1.

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