Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.16f1
2020.1
2020.2
Issue ID
1296216
Regression
No
Screen position out of view frustrum error is thrown when duplicating GameObjects with a visible portrait orientation Game View
How to reproduce:
1. Create a new Unity project
2. Reset Editor Layout to 'Default'
3. Dock the Game View below the Scene View
4. Create a Cube GameObject
5. Set the Game View resolution to 1080x1920
6. Select the Cube in the Scene View, zoom in on it and press CTRL+D to duplicate it
Expected result: no errors are thrown
Actual result: "Screen position out of view frustum (screen pos 518.227661, 1412.000000) (Camera rect 1 1412 731 0)" errors are thrown
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0a3
Not reproducible with: 2020.2.0a4, 2020.2.0b14, 2021.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a4