Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.16f1
2020.1
2020.2
Issue ID
1296216
Regression
No
Screen position out of view frustrum error is thrown when duplicating GameObjects with a visible portrait orientation Game View
How to reproduce:
1. Create a new Unity project
2. Reset Editor Layout to 'Default'
3. Dock the Game View below the Scene View
4. Create a Cube GameObject
5. Set the Game View resolution to 1080x1920
6. Select the Cube in the Scene View, zoom in on it and press CTRL+D to duplicate it
Expected result: no errors are thrown
Actual result: "Screen position out of view frustum (screen pos 518.227661, 1412.000000) (Camera rect 1 1412 731 0)" errors are thrown
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0a3
Not reproducible with: 2020.2.0a4, 2020.2.0b14, 2021.1.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a4