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Fixed in 5.1.1
Votes
0
Found in
5.1.0f3
Issue ID
703205
Regression
Yes
[Graphics] Too dark screen on DX11 when non-native fullscreen resolution and linear color space
Steps to reproduce:
1. Open the attached project
2. Build the project for Windows standalone
3. Run the project, select the resolution to a non-native to your screen (e.g. if your screen is 1920x1080, choose anything but that)
4. Notice that the build appears much darker than when you play the scene in editor or run the build in your native resolution
Comments (25)
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Barry100
Oct 12, 2016 18:54
i also have this issue.. very annoying!
philc_uk
Oct 12, 2016 18:36
Seeing it in 5.3.6.p6
So annoying!!!!
Its like all ambient lighting is turned off?
SniperED007
Oct 12, 2016 07:51
this appears to be happening again in Unity 5.4.1p1
Hyp-X
Oct 05, 2016 08:18
Is there a new bug number for this issue?
Seeing this in 5.4.1p3
ceyssette
Oct 04, 2016 16:15
Same here, problem exists in 5.4.1f1.
HakJak
Sep 30, 2016 17:24
Problem does not duplicate if you create a New Project and build from scratch.
Problem DOES duplicate if you:
a.) Import an old project
b.) Export your old project in its entirety to an AssetPackage, create New Project, and import the AssetPackage.
Either method reproduces this bug. It is not fixed and can be easily tested using the StandardAssets Project that ships with Unity.
Will submit new bug report, but leaving this here in case anyone else comes across this.
HakJak
Sep 30, 2016 00:14
Problem not fixed. Still exists in 5.4.1f1
Killersan
Sep 25, 2016 22:32
Still exists in 5.4.0p4
KillTV
Sep 09, 2016 18:40
Confirmed Same in 5.1.1f1
twistedcitizens
Jan 03, 2016 06:27
I am still having this issue for 5.1.1f1. Is this fixed in the latest?