Search Issue Tracker
Duplicate
Votes
0
Found in
2020.2.0a20
Issue ID
1266766
Regression
Yes
[Scene View] Y Scale Gizmoz is not working in Y-Axis direction with "Move Rotate Or Scale" tool in Scene view
When Y Scale gizmos is dragged in Y-axis of a game object with "Move Rotate Or Scale" tool then it moves in Y-axis instead of scaling in Y-axis. However, X Scale gizmos and Z scale gizmos scale when respective scale gizmos is dragged. while dragging make sure that cube on top of the gizmos handle is not selected and then dragged., refer the attached video.
Steps to repro:
1. Create a New Project
2. Hierarchy > 3D object > Cube
3. Select "Move Rotate Or Scale selected object" Tool and make sure that toggle tool Handle rotation is set "Local"
4. Drag Y scale gizmos and Make Sure that cube on top of the gizmos handle is not selected and then dragged
Actual Result:
Y Scale Gizmoz is not working in Y-Axis direction with "Move Rotate Or Scale" tool in Scene view
Expected Result:
Y Scale Gizmoz handle work gracefully.
Occurring with:
2020.2.0a20.
Working with:
2020.2.0a19, 2020.1.0f1
Environment :
Windows 10 and Mac 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment