Search Issue Tracker
Fixed in 2020.3.40f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a10
Votes
2
Found in
2020.3.36f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-9319
Regression
Yes
Scene causes Editor crash when specific Lighting Data Asset is used
How to reproduce:
1. Download the attached project 'tudien.zip'
2. Open the project
Expected result: Project is opened in Editor
Actual result: Editor crashes:
#0 0x00000103626ba4 in Transform::GetScene()
#1 0x0000010486c878 in GetSceneGUID(GameObject const&)
#2 0x000001043bea0a in CreateSceneObjectIdentifier(Object const, UnityGUID&, SceneObjectIdentifier&)
#3 0x00000104ac3c47 in LightingDataAsset::BuildSceneObjectIdentifierLookup(AwakeFromLoadQueue const)
#4 0x00000104ac5adc in LightingDataAsset::PatchIntoSceneLoad(LightmapSettings&, RenderSettings&, AwakeFromLoadQueue const, RemapLightmapIndex, RemapLightmapIndex*)
Reproducible with: 2020.3.35f1, 2020.3.36f1, 2021.3.6f1, 2022.1.0a1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Not reproducible with: 2020.3.34f1, 2021.2.0a21
Tested with:
macOS 12.2 (Intel)
Notes:
- Editor does not crash if faulty Scene is not opened on launch (when deleting Library folder) but it will freeze when trying to open that Scene
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b9
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.12f1