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Fixed in 2020.3.40f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a10
Votes
2
Found in
2020.3.36f1
2021.3.6f1
2022.1.9f1
2022.2.0b1
2023.1.0a3
Issue ID
UUM-9319
Regression
Yes
Scene causes Editor crash when specific Lighting Data Asset is used
How to reproduce:
1. Download the attached project 'tudien.zip'
2. Open the project
Expected result: Project is opened in Editor
Actual result: Editor crashes:
#0 0x00000103626ba4 in Transform::GetScene()
#1 0x0000010486c878 in GetSceneGUID(GameObject const&)
#2 0x000001043bea0a in CreateSceneObjectIdentifier(Object const, UnityGUID&, SceneObjectIdentifier&)
#3 0x00000104ac3c47 in LightingDataAsset::BuildSceneObjectIdentifierLookup(AwakeFromLoadQueue const)
#4 0x00000104ac5adc in LightingDataAsset::PatchIntoSceneLoad(LightmapSettings&, RenderSettings&, AwakeFromLoadQueue const, RemapLightmapIndex, RemapLightmapIndex*)
Reproducible with: 2020.3.35f1, 2020.3.36f1, 2021.3.6f1, 2022.1.0a1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3
Not reproducible with: 2020.3.34f1, 2021.2.0a21
Tested with:
macOS 12.2 (Intel)
Notes:
- Editor does not crash if faulty Scene is not opened on launch (when deleting Library folder) but it will freeze when trying to open that Scene
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Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0b9
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.12f1