Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
964631
Regression
No
Rotating with Ctrl button will skip fractional value in Inspector
To reproduce:
1. Open Unity, create a new project and open it
2. Create Cube or other gameObject and select it
3. Rotate that gameObject with Crtl button on selected axis until 95 degrees is reached
Expected result: Value in Inspector will be 95.0
Actual result: Value in Inspector will be 90.00001
Notes:
- This issue appears on Windows and OSX
- If you rotate X axis until 554.999 or -554.999 degrees, then Y and Z axis of Rotation moves from zero value to -1.525879e-05 or 1.525879e-05. If you rotate it more until X axis reaches 630 or -630, then Y and Z axis of Rotation will return to zero value. Also, it happens with 825 or -825 values on X axis and everything fixes on 914.999 or -914.999 values.
Reproduced on Unity 5.5.5p1, 5.6.4p2, 2017.1.2p2, 2017.2.0p1, 2017.3.0b8 and 2018.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
- [Android] GraphicsBuffer.CopyCount does not work with Append Compute Buffer after Compute Shader Dispatch on some Android devices
- "DirectoryNotFoundException" error when building a project via script in one folder, then building via Editor in another, deleting the folder built via Editor and rebuilding via Script
- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
Add comment