Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.41f1
2022.3.39f1
6000.0.12f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-76571
Regression
No
Rigidbody GameObject clips through a Collider when Fixed Timestep is set to 0.02 and velocity and isKinematic values are set in OnCollisionEnter()
Reproduction steps:
1. Open the attached “PhysicsTest.zip” project
2. Open the “SampleScene” scene
3. Enter the Play mode
4. Observe the Game view
Expected result: The Cube lands on top of the Collider without clipping
Actual result: The bottom red part of the Cube completely clips under the Collider
Reproducible with: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- Does not reproduce if Collision Detection is set to Continuous Speculative
- The issue fixes itself if IsKinematic is toggled off while the Cube is clipped
- Does not reproduce if Gravity is set to “-156.96” instead of “-9.81” in the Project Settings
- Commenting out {{rb.isKinematic = true;}} from the {{StopOnCollision.cs}} script, makes the Cube clip under the Collider during the collision but return to the expected position creating a bouncing effect
- Did not reproduce when Fixed Timestep value was set to 0.01 or 0.03 in the Project Settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment