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Fixed
Fixed in 2022.3.29f1
Votes
1
Found in
2022.3.15f1
6000.0.0b11
Issue ID
UUM-59081
Regression
No
[URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
Reproduction steps:
1. Open the attached “ReproProject” project
2. Open the “Assets/GameScreen.unity” scene
3. Observe the Console window
Expected result: No errors are thrown
Actual result: RenderPass, BeginSubPas, and EndRenderPass errors are thrown
Reproducible with: 2022.3.15f1, 2023.2.4f1, 2023.3.0a19
Could not test with: 2021.3.33f1 (errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Errors:
- RenderPass: The dimensions or sample count of attachment 0 do not match RenderPass specifications (2048 x 2048 1AA) vs (1024 x 1024 1AA).
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
- BeginSubPass: Not inside a Renderpass
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
- EndRenderPass: Not inside a Renderpass
UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
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Fixed by another internal issue: UUM-61468: [URP][NRP] Errors in console when camera renders to texture and using native render pass