Search Issue Tracker
By Design
Under Consideration for 2021.3.X, 2022.3.X, 2023.2.X
Votes
1
Found in
2021.3.28f1
2022.3.5f1
2023.2.0a23
Issue ID
UUM-42791
Regression
Yes
Rendering and vertex position mismatches when using the Offset property
Reproduction steps:
1. Open the attached project “OffsetBug“
2. Open the Scene “Assets/Scenes/SampleScene”
3. In the Hierarchy window select the GameObject “Square”
4. Observe the Scene View
Expected result: Vertex and rendering positions are the same
Actual result: Positions do not match
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.0a10, 2023.2.0a16, 2023.2.0a23
Not reproducible with: 2023.1.4f1, 2023.2.0a15
Fixed in: 2023.1.0a11
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note:
This is a known issue when Dynamic-Batching is enabled as vertices are pre-transformed to batch multiple different sprites using the same texture/material. Hence any object space change to vertices won't really work.
To workaround such use-cases, please either use SRP-Batcher or enable Instancing.