Search Issue Tracker
Won't Fix
Unknown (hidden) 2023.1.X
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-6161
Regression
No
Removing a LightProbeGroup while baking with the CPU Lightmapper leads to very long bake times
Steps to reproduce:
- Open the BakedGI tests folder under EditmodeAndPlaymode tests
- Run ProgressiveLightmapper_RemoveLightProbeGroupWhileBaking_OutputIsConsistent(ProgressiveCPU)
- Notice the extremely long bake times
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
LightBaker will make this workflow obsolete, as removing objects from the scene during a bake will have no effect with the new design.