Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b1
Issue ID
900871
Regression
Yes
[Regression][ProjectFolder] NullReferenceException after multi-selecting .spm prefab with any other assets
Steps to repro:
1. Open attached project;
2. In the project folder go to 'Free_SpeedTrees' folder;
3. Multi-select 'Broadleaf-Desktop.spm' tree prefab with other assets in the scene by using shift+ left mouse click.
Actual result:
Error:
'NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header, Single leftMargin) (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:486)
UnityEditor.Editor.DrawHeaderGUI (UnityEditor.Editor editor, System.String header) (at C:/buildslave/unity/build/Editor/Mono/Inspector/Editor.cs:465)
UnityEditor.InspectorWindow.DrawSelectionPickerList () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1328)
UnityEditor.InspectorWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:366)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)'
is thrown in the console. See attached video.
Regression introduced in Unity 2017.1.0b1.
Expected result:
Errors should not be thrown when multi-selecting speedtree prefab with other project assets.
Notes:
- Reproducible in 2017.1.0b1;
- Not reproducible in 2017.1.0a6, 5.6.0p1, 5.6.0f3, 5.5.2p2;
- Reproducible on Windows 10 and OSX 10.12.3;
- The bug is reproducible only when speedtree prefab is selected; Not reproducible for multiselecting regular prefab with other assets of just several simple assets (textures, sprites, etc).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #900641