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Duplicate

Duplicate in 2017.3.X

Votes

18

Found in

2017.3.0a7

2017.3.0f3

Issue ID

981132

Regression

Yes

[Regression] Hitting 'Apply' on a prefab with cloth collider creates multiple Mesh Collider components

Asset - Database

-

How to reproduce:
1. Create new project file
2. Add a new 3D GameObject in Hierarchy Window
3. Add Cloth component
4. Drag GameObject to Project folder to make it a prefab
5. Select GameObject in the Hierarchy Window and repeatedly hit 'Apply' in Inspector

Actual result: Hitting 'Apply' on a prefab with cloth collider creates multiple mesh collider components

Reproduced with: 2017.3.0f3, 2018.1.0b1
Not reproduced with: 2017.2.1p1

Regression since: 2017.3.0a7

Comments (11)

  1. TheKingOfTheRoad

    Jul 10, 2018 20:38

    Our game needs this.

  2. castor76

    Apr 22, 2018 13:16

    Need fix for 2017.4.x !

  3. Keaneo

    Mar 06, 2018 07:43

    Just upgraded to 2017.3. Cloth is ESSENTIAL in our game and this is requires a patch ASAP.

  4. Klamore74

    Feb 26, 2018 00:14

    link to duplicate issue # 960479 is dead!

  5. Zahidylin_Marat

    Feb 22, 2018 17:34

    link to duplicate issue # 960479 is dead.

  6. browne11

    Feb 21, 2018 01:59

    Link is dead....

  7. WF-AMP

    Feb 19, 2018 15:09

    Link to duplicate issue 960479 is dead.

  8. Padrre

    Feb 17, 2018 20:37

    I created a script that finds all the Meshkolliders and removes them. But this is certainly not the solution ...

  9. ozonex

    Feb 14, 2018 13:57

    I just found workaround. Disable Cloth gizmos and when applying prefab make sure Cloth component is not visible in inspector. It works for us.

    Looks like it creates temp meshcollider for painting/editing tools and when hitting apply it saves it into prefab file.

  10. Hodgia

    Jan 03, 2018 18:31

    Actually after step 4, you can see two MeshColliders are added to the prefab instance already.

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