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Fixed in 2019.3.X
Votes
24
Found in
2019.3.12f1
Issue ID
1243277
Regression
Yes
ReferenceOutputAssembly key is set to false in project references
Steps:
1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red
Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9
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CameronWest
Jan 30, 2024 07:46
Your insights are truly enlightening. I appreciate the effort you put into this.
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CameronWest
Jan 30, 2024 07:46
Kudos to you for breaking down a complex topic into simple, understandable points.
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Maddison2394
Jan 30, 2024 07:45
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Maddison2394
Jan 30, 2024 07:45
I had no idea about this before. Your post clarified everything for me.
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Maddison2394
Jan 30, 2024 07:44
Great post! The step-by-step instructions made it easy to follow.
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ElianaMcCarthy
Jan 30, 2024 07:11
Thank you for sharing these valuable tips. They really saved me time. bendifencing.au
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ElianaMcCarthy
Jan 29, 2024 23:21
Great post! The step-by-step instructions made it easy to follow. adelaidefencingservices.au
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Rolaif
Dec 13, 2023 05:43
I Like this post thanks
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james467798043
Aug 24, 2023 07:54
Thank You So much this is very helpful information.
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cprenoveau
Sep 21, 2022 15:03
Experienced the issue in 2020.3.14 with Visual Studio 2019 and 2022
Issue no longer observed in 2021.3.10
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.13f1