Search Issue Tracker
Fixed
Fixed in 2022.3.30f1, 6000.0.3f1
Votes
0
Found in
2022.3.25f1
2023.2.19f1
6000.0.0b16
Issue ID
UUM-70135
Regression
Yes
Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Reproduction steps:
1. Open the attached “MissingRef.zip” project
2. Select the “New Container.asset” from the Project Window
3. In the Inspector set the “Value” property to “None”
Expected result: The “Value” property gets set to “None (Referenced)”
Actual result: The “Value” property remains “Missing (Referenced)”
Reproducible with: 2022.2.0a17, 2022.3.25f1, 2023.2.19f1, 6000.0.0b16
Not reproducible with: 2021.3.37f1, 2022.2.0a16
Reproducible on: Windows 11, macOS 14.4 (Intel)
Not reproducible on: No other environment tested
Note:
- Downgrading the project to a not reproducible version and then upgrading it, sometimes fixes the issue in the versions where it reproduced originally
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment