Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.1.X, 2020.2.X
Votes
2
Found in
2018.4
2019.1.0f2
2021.1
Issue ID
1151512
Regression
No
Reference to the root prefab child is lost when pressing "Unpack Prefab" on root prefab and entering Play mode
How to reproduce:
1. Open attached project "New Unity Project.zip" and scene "SampleScene"
2. In Hierarchy window, expand "Root" object and select its child "Nested"
3. In Inspector window, GameObjectReference(Script) -> press on "Part of Root" (this highlights the "Part of Root" in the Hierarchy window)
4. In Hierarchy window, do "Unpack Prefab" for "Root" prefab
5. Enter Play mode
6. Repeat steps 2 and 3
Expected result: the "Part of Root" object in the Hierarchy is selected
Actual result: nothing is being highlighted, double-clicking on the "Part of Root" in the Inspector, opens up "Root" prefab
WorkAround: Apply the reference to prefab after the outer prefab was unpacked (this will not change the asset because the link now points to scene object and preserve the link to scene object).
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8, 2021.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a4
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.16f1