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Not Reproducible

Not Reproducible in 6000.5.X

Votes

0

Found in

6000.5.0a6

Issue ID

UUM-133883

Regression

No

Red font is rendered in the IMGUI Advanced Dropdown and multiple warnings are thrown

Text (TextCore)

-

How to reproduce:
1. Create a new Unity project
2. Open the Search
3. Add any Search block and press on it
4. Observe the results

Expected results: The pop-up is rendered correctly
Actual results: The text in the pop-up is red

Reproducible with: 6000.5.0a6

Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested

Note: The issue is present for years with no reliable steps to reproduce, but this time multiple warnings were spamed

Warnings samples:
- Unable to find style 'DD ItemStyle' in skin 'GameSkin' mouseUp
- Unable to find style 'DD HeaderStyle' in skin 'GameSkin' mouseUp
- Unable to find style 'DD HeaderStyle' in skin 'GameSkin' mouseUp
- Unable to find style 'DD ItemCheckmark' in skin 'GameSkin' mouseUp

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have investigated the issue but were unable to reproduce it with the information provided. This can happen due to differences in environment, project setup, or steps taken.

    We will close this case for now. If you're able to share additional details such as different projects, steps, hardware/software configuration, or logs - please let us know, and we'll be happy to re-evaluate.

Comments (1)

  1. TheBeardPhantom

    May 15, 2026 03:20

    This appears to happen if you try and open an AdvancedDropdown from within a UITK editor callback (like UITK Button clicked event). A solution seems to be to not use UITK to draw the control that will spawn the AdvancedDropdown. So in my case I had a UITK button that when clicked would create the AdvancedDropdown. Instead I now use an IMGUIContainer which draws an IMGUI button which then spawns the AdvancedDropdown. This seems to solve the issue with the wrong GUISkin being active when the AdvancedDropdown is created.

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