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Won't Fix

Votes

0

Found in

2020.3.37f1

2021.3.7f1

2022.2.0b3

2023.1.0a4

2023.2.0a1

Issue ID

UUM-10428

Regression

Yes

RectMask2D has a small amount of padding on the edges

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How to reproduce:
1. Open the attached project (“case_1329008-RectMask2DBug2020.zip“)
2. Open Scene “SampleScene”
3. Observe the Game view

Expected result: Two gray squares can be seen
Actual result: Two gray squares and a red outline behind one of them can be seen

Reproducible with: 2020.1.0a15, 2020.3.37f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.1.0a14

Reproducible on:
macOS 12.4 (Intel)

Workaround: Use negative padding on the RectMask2D component

Note:
- In 0a14 the ability to change Padding in Inspector is not available
- Additionally, changing the Game view height may cause red padding to appear on the top edge

  1. Resolution Note:

    We are shifting priority to fixes and features for UI Toolkit and can only address major issues with IMGUI and uGUI. Please continue to use your existing workarounds for this issue.

Comments (1)

  1. ampva302

    Aug 02, 2022 03:46

    Thanks for information, I just learned today from here, and from this site https://gamedev.stackexchange.com/questions/183571/is-there-no-ui-culling-for-unity

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