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Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.37f1
2021.3.7f1
2022.2.0b3
2023.1.0a4
2023.2.0a1
Issue ID
UUM-10428
Regression
Yes
RectMask2D has a small amount of padding on the edges
How to reproduce:
1. Open the attached project (“case_1329008-RectMask2DBug2020.zip“)
2. Open Scene “SampleScene”
3. Observe the Game view
Expected result: Two gray squares can be seen
Actual result: Two gray squares and a red outline behind one of them can be seen
Reproducible with: 2020.1.0a15, 2020.3.37f1, 2021.3.7f1, 2022.1.12f1, 2022.2.0b3, 2023.1.0a4
Not reproducible with: 2020.1.0a14
Reproducible on:
macOS 12.4 (Intel)
Workaround: Use negative padding on the RectMask2D component
Note:
- In 0a14 the ability to change Padding in Inspector is not available
- Additionally, changing the Game view height may cause red padding to appear on the top edge
Comments (1)
-
ampva302
Aug 02, 2022 03:46
Thanks for information, I just learned today from here, and from this site https://gamedev.stackexchange.com/questions/183571/is-there-no-ui-culling-for-unity
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Resolution Note:
We are shifting priority to fixes and features for UI Toolkit and can only address major issues with IMGUI and uGUI. Please continue to use your existing workarounds for this issue.
Resolution Note (2023.2.X):
We are shifting priority to fixes and features for UI Toolkit and can only address major issues with IMGUI and uGUI. Please continue to use your existing workarounds for this issue.