Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.0
Issue ID
REC-164
Regression
No
[Recorder] 360 degree video is not equirectangular when using Physical Camera
How to reproduce:
1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip")
2. Open the repro scene ("SampleScene")
3. Select "Main Camera" and make sure that "Physical Camera" checkbox is
4. Open the Recorder tab and start the recording
5. Stop the recording and check the newly created video
Expected results: Output is equirectangular
Actual results: Output is not equirectangular and cannot be played as 360° video
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Couldn't test with 2017.4 (package is not supported)
Reproducible with package versions: 2.0.3-preview.1, 2.1.0-preview.1
Fogbugz [https://fogbugz.unity3d.com/f/cases/edit/1205635/]
All details and sample project is there: [https://stackoverflow.com/questions/59239336/record-360-video-in-unity-is-not-equirectangular/59283732#59283732]
This issue happens on all Render Pipelines, see screenshots below for current behavior. Every face of the 360 cubemap appears too "zoomed in" as if the Physical Camera attribute was not taken into account:
!360_physicalCam_LEGACY.png|thumbnail!
!360_physicalCam_URP.png|thumbnail!
!360_physicalCam_HDRP.png|thumbnail!
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
This will not be fixed