Search Issue Tracker
Fixed
Fixed in 7000.0.0a1, future release
Votes
0
Found in
2022.3.5f1
2023.1.5f1
2023.2.0b1
2023.3.0a1
Issue ID
UUM-44073
Regression
No
[RayTracing] Some sub meshes are not rendered as expected in ray tracing effects on AMD GPUs.
When working with Meshes that have several sub meshes in ray tracing effects, AMD GPUs are not able to render them as expected. Some sub meshes might be missing from ray tracing effects. This works as expected on NVIDIA GPUs.
How to reproduce:
- Use a AMD 6000 GPU series (ie. AMD Radeon RX 6800 XT)
- Clone the project from https://github.com/INedelcu/PathTracingDemo
- Open attached project
- Open CornelBox scene
- Eventually switch to Game view
- Notice the walls being white instead of the traditional green and red colors
- This doesn't reproduce on NVIDIA GPUs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment