Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.4.X, 2019.1.X
Votes
15
Found in
2018.3.0a5
2018.3.7f1
2019.2.0a1
Issue ID
1136868
Regression
Yes
Raycasts hit the second layer of the Mesh Collider when the first layer is thin
How to reproduce:
1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project
2. Select "TestMesh" and click on the helmet Collar on the side where the helmet screen is
3. Move the Camera to see where the Raycast hit
Expected Behavior: The Raycast hits helmet screen
Actual Behavior: The Raycast hits helmet collar which is behind one thin helmet screen
Reproducible with: 2018.3.0a5, 2018.3.9f1, 2019.1.0b7, 2019.2.0a8
Not reproducible with: 2018.3.0a4
Note: Could not check with 2017.4 because of C# Environment version 6.0 the MeshCollider.Raycast cannot take the "out" parameter.
-
NolanYu
Jan 25, 2024 07:29
It's clear that you approach your work with a rare combination of talent and tenacity. Your results are nothing short of extraordinary. wollongongfencingexperts.au
-
NolanYu
Jan 25, 2024 07:29
Top-notch! uprightfencing.au
-
NolanYu
Jan 25, 2024 07:28
A work of genius! townsvillefencing.au
-
OliviaHiggins
Jan 25, 2024 07:26
Thumbs way, way up! torquayfencingsolutions.au
-
OliviaHiggins
Jan 25, 2024 07:26
You're acing it! sunnycoastfencing.au
-
OliviaHiggins
Jan 25, 2024 07:25
I can't help but express my admiration for your consistent brilliance. You're making a lasting impact in everything you do. sheppfencing.au
-
AriaMcDonald
Jan 25, 2024 07:23
Your work is a masterpiece, a testament to your creativity and dedication. Keep creating wonders! settfencing.au
-
AriaMcDonald
Jan 25, 2024 07:21
Pure brilliance! rockyfencing.au
-
AriaMcDonald
Jan 25, 2024 07:21
Terrific effort! rockinghamfencing.au
-
LilyPierce
Jan 25, 2024 07:19
Hats off to you! perthfencingsolutions.au
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0a11 backported to 2018.4.3f1