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Feature Request

Votes

0

Found in

2022.3.41f1

6000.0.14f1

Issue ID

UUM-77767

Regression

No

[Quest] Shader that should be rendered only for the left eye renders for both eyes when compiled with DXC for multiview stereo Player

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest
5. Look through the right lens of Quest

Expected result: Cube with the text “DXC Compiler“ has the text “RIGHT EYE“ and is aligned with the Sphere
Actual result: Black cube with the text “DXC Compiler“ has the text “LEFT EYE” and positions with offset from the Sphere

Reproducible with: 2022.3.41f1, 6000.0.14f1
Could not test with: 2021.3.42f1 (Shader error in 'Test Multiview: DXC Compiler': Internal error communicating with the shader compiler process)

Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Reproducible with OpenGLES3 and Vulkan
- Reproducible with Oculus XR and OpenXR

  1. Resolution Note:

    Hey there!
    We don't have proper support for DXC yet as the DXC compiler is still experimental. At the moment, it would be suggested to switch off of DXC for Vulkan. This bug will be closed as support for DXC is already planned but not implemented yet.

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