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Feature Request
Votes
0
Found in
2022.3.41f1
6000.0.14f1
Issue ID
UUM-77767
Regression
No
[Quest] Shader that should be rendered only for the left eye renders for both eyes when compiled with DXC for multiview stereo Player
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build and Run on Quest
5. Look through the right lens of Quest
Expected result: Cube with the text “DXC Compiler“ has the text “RIGHT EYE“ and is aligned with the Sphere
Actual result: Black cube with the text “DXC Compiler“ has the text “LEFT EYE” and positions with offset from the Sphere
Reproducible with: 2022.3.41f1, 6000.0.14f1
Could not test with: 2021.3.42f1 (Shader error in 'Test Multiview: DXC Compiler': Internal error communicating with the shader compiler process)
Reproducible on:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with OpenGLES3 and Vulkan
- Reproducible with Oculus XR and OpenXR
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Resolution Note:
Hey there!
We don't have proper support for DXC yet as the DXC compiler is still experimental. At the moment, it would be suggested to switch off of DXC for Vulkan. This bug will be closed as support for DXC is already planned but not implemented yet.