Search Issue Tracker
Fixed
Fixed in 3.0.7
Votes
0
Found in [Package]
3.0.6
Issue ID
XRIT-206
Regression
Yes
[Quest] Gaze reticle falls out of sight in XR on a new project
Reproduction steps:
1. Open the attached project “ReproProj”
2. Open the “/Assets/Samples/XR Interaction Toolkit/3.0.5/Hands Interaction Demo/HandsDemoScene.unity” Scene
3. Upgrade the XR Interaction Toolkit to 3.0.6
4. Enter the Play Mode
5. Look around and observe the ring
Expected result: The ring stays in sight when looking around
Actual result: Ring leaves the sight
Reproducible with: 3.0.6 (6000.0.25f1, 6000.1.0a2)
Not reproducible with: 3.0.5 (6000.0.23f1)
Could not test with: 3.0.6 (2021.3.45f1, 2022.3.52f1) (Library\PackageCache\com.unity.xr.arfoundation@6.0.1\Editor\ARAnalytics\AREditorAnalyticsEvent.cs(20,43): error CS0246: The type or namespace name 'IAnalytic' could not be found)
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Quest 3 (user reported)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with OpenXR and Oculus XR
- Reproducible with Single Pass Instanced and Multi Pass
- Project was created using MR Template
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 3.0.7):
Fixed regression introduced with version 3.0.6 so the XR Transform Stabilizer component allows empty Aim Target Object references. This fixes the Gaze Interactor ray to update correctly in the XR Origin (XR Rig) prefab.