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By Design
By Design in 1.13.X
Votes
0
Found in [Package]
1.13.0
Issue ID
OXRB-409
Regression
Yes
[Quest] Game View displays the last frame when Switching Screen Mirroring off after 1 second delay
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Connect Quest with Oculus Link
4. Enter the Play Mode
5. Look around and observe the Game View
Expected result: Game View is black
Actual result: The last frame is present
Reproducible with: 2022.3.50f1, 6000.1.0a1
Not reproducible with: 2021.3.45f1
Reproducible on:
Play Mode (Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- XRSettings.gameViewRenderMode = GameViewRenderMode.None; does not work on Start without delay
- Quest has to be active before testing to reproduce the issue
- Reproducible with Single Pass Instanced and Multi-pass
- Reproducible with OpenXR
Additional testing for finding regression:
2022.2.0b4 repro
2022.2.0b3 crash
2022.2.0a... all versions are crashing
2022.1.21f1 no repro
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Resolution Note:
GameViewRenderMode.None disables the rendering of future frames, rather than stopping the rendering of frames all together. The current documentation suggested that the Game View will be black, rather than pausing on the last frame. We're correcting the documentation to reflect the actual behaviour.
Resolution Note (1.13.X):
GameViewRenderMode.None disables the rendering of future frames, rather than stopping the rendering of frames all together. The current documentation suggested that the Game View will be black, rather than pausing on the last frame. We're correcting the documentation to reflect the actual behaviour.