Search Issue Tracker
Active
Votes
2
Found in [Package]
3.0.0-pre.6
Issue ID
WRS-501
Regression
No
[Quest] black screen when launching the application and no splash screen after adding WebRTC package to the project on Quest 2/3
Steps to reproduce:
1. Create a new 3D URP project
2. Import Oculus Integration package (v57)
3. Install OculusXR Plugin
4. Add "OVRCameraRig.prefab" to Scene
5. Change Graphics API to Vulkan
6. Change to IL2CPP, Linear colorspace, minimum android API version to 29, and target ARM64 architecture
7. Install WebRTC package via "manifest.json" (3.0.0-pre.6)
8. Build and run for Meta Quest 2/3
Expected results: no black screen when launching the application and splash screen appears after adding WebRTC package to the project on Quest 2/3
Actual results: black screen when launching the application and no splash screen after adding WebRTC package to the project on Quest 2/3
Reproducible with: WebRTC 3.0.0-pre.6 (2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Reproducible on these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested
Notes:
-Issue only reproduces if WebRTC package is present in the project
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Red_Dragon69
Aug 16, 2025 14:33
Switching the Graphics API to OPENGLES helps usually.
GKiernozek
Nov 05, 2023 16:17
Player Settings > Resolution and Presentation > Allowed Orientations for Auto Rotation:
- Select only Landscape Left