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2
Found in [Package]
3.0.0-pre.6
Issue ID
WRS-501
Regression
No
[Quest] black screen when launching the application and no splash screen after adding WebRTC package to the project on Quest 2/3
Steps to reproduce:
1. Create a new 3D URP project
2. Import Oculus Integration package (v57)
3. Install OculusXR Plugin
4. Add "OVRCameraRig.prefab" to Scene
5. Change Graphics API to Vulkan
6. Change to IL2CPP, Linear colorspace, minimum android API version to 29, and target ARM64 architecture
7. Install WebRTC package via "manifest.json" (3.0.0-pre.6)
8. Build and run for Meta Quest 2/3
Expected results: no black screen when launching the application and splash screen appears after adding WebRTC package to the project on Quest 2/3
Actual results: black screen when launching the application and no splash screen after adding WebRTC package to the project on Quest 2/3
Reproducible with: WebRTC 3.0.0-pre.6 (2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b13, 2023.3.0a9)
Reproducible on these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Reproducible on: Windows 11, Windows 10
Not reproducible on: No other environment tested
Notes:
-Issue only reproduces if WebRTC package is present in the project
Comments (3)
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LeventAlpsal_Reenim
Nov 18, 2025 19:27
I've experience something similar, On Unity 6.2.9 Meta XR SDKv81 when I disabled Renderer Compatibility Mode in URP settings (which is the right thing to do) I was getting black screen on builds, not even the Unity splash screen was displayed. This was only on builds, not in editor or XR simulator.
For me the solution was to :
XR Plug-in Management => OpenXR => "Foveated Rendering API" setting should be "SRP Foveation", but it was set to Legacy, which was causing the issue.
Red_Dragon69
Aug 16, 2025 14:33
Switching the Graphics API to OPENGLES helps usually.
GKiernozek
Nov 05, 2023 16:17
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