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Issue ID




[Quest 2] VR output is laggy or freezes when the Profiler window is active over the Game View



Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open the Profiler window by going to Window > Analysis > Profiler
3. Make sure that Scene View, Game View, and Profiler are docked in the same window
4. Connect the Oculus Quest 2 with Oculus Link
5. Enter the Play Mode
6. Switch from Game View to Profiler
7. Observe the Player and the Profiler

Expected result: The Player does not lag or freeze and the Profiler uses the VR max refresh rate to show the true FPS
Actual result: The Player is lagging or freezes and the Profiler is showing more FPS than possible for the VR

Reproducible with: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Reproduces on: Windows 10 Enterprise 21H2

- To reproduce the issue make sure that when switching to the Profiler, Profiler hides Game View and opens in the same window

  1. Resolution Note:

    As noted in the bug, the work around is to not cover up the window where the rendering is occurring (Gameview or Scene view). This will occur with any window (Inspector, Project Settings), not just the Profiler.

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