Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.26f1
2022.3.0f1
2023.1.0b19
2023.2.0a17
Issue ID
UUM-39685
Regression
No
[Quest 2] VR output is laggy or freezes when the Profiler window is active over the Game View
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Open the Profiler window by going to Window > Analysis > Profiler
3. Make sure that Scene View, Game View, and Profiler are docked in the same window
4. Connect the Oculus Quest 2 with Oculus Link
5. Enter the Play Mode
6. Switch from Game View to Profiler
7. Observe the Player and the Profiler
Expected result: The Player does not lag or freeze and the Profiler uses the VR max refresh rate to show the true FPS
Actual result: The Player is lagging or freezes and the Profiler is showing more FPS than possible for the VR
Reproducible with: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproduces on: Windows 10 Enterprise 21H2
Note:
- To reproduce the issue make sure that when switching to the Profiler, Profiler hides Game View and opens in the same window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
 - Addressables Profiles window UI break when creating a new Variable with a long name
 - No character limit when renaming Profile in Addressables Profile window, allowing excessively long names
 - Blurry, low quality Active Profile icon used in Addressables Profiles window
 - Tree Asset Preview window is not updated after assigning a new Material
 
Resolution Note:
As noted in the bug, the work around is to not cover up the window where the rendering is occurring (Gameview or Scene view). This will occur with any window (Inspector, Project Settings), not just the Profiler.