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Fixed
Votes
0
Found in
6000.0.11f1
Issue ID
UUM-76490
Regression
Yes
[Quest 2] Can't look around and hands are not tracked when in Play Mode
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. Move your head and try using hand-tracking
Expected result: Can look around the Scene and hands are tracked
Actual result: Can’t look around the Scene and hands are not tracked
Reproducible with: 6000.0.0b16, 6000.0.11f1
Not reproducible with: 2021.3.40f1, 2022.3.38f1, 6000.0.0b15
Reproducible on:
Play Mode (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Not reproducible on:
Windows Standalone Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Android Player (VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Oculus XR, but does not reproduce with OpenXR
- A workaround to switch head tracking back on involves adding a tracked pose driver to CenterEyeAnchor
- A workaround to turn hand tracking back on involves replacing the OculusXR plugin with the OpenXR plugin, adding the Oculus Touch Pro profile, and turning on hand poses
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Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-71393