Search Issue Tracker
Active
Under Consideration for 6000.3.X, 6000.4.X
Votes
0
Found in
6000.3.0a5
6000.4.0a1
Issue ID
UUM-114767
Regression
No
Quality Level button in the customizable toolbar has no maximum width set pushing out all the other toolbar buttons when the Quality Level name is long
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Click on the quality level button in the customizable toolbar
- Select Open Quality Settings
- Create a new Quality Level
- Enter a long name for the Quality Level
- Repeat step 2
- Switch to the newly created Quality Level with long name
- Hold the Command key and and reorder the Quality Level button all the way to the left of the customizable toolbar
- Observe the customizable toolbar
Actual results: The Quality Level button pushes all the other buttons out of view and is the width of the whole Editor
Expected results: There is a maximum width set to the Quality Level button so that it would not fully scale with the Quality Level name and push all the other buttons out of view and take the whole width of the Editor
Reproducible with versions: 6000.3.0a5
Tested on (OS): macOS Silicon Sequoia 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment