Search Issue Tracker
Fixed
Fixed in 6000.0.51f1, 6000.1.7f1, 6000.2.0b5, 6000.3.0a1
Votes
0
Found in
6000.0.0b13
6000.0.45f1
6000.2.0a8
6000.3.0a1
Issue ID
UUM-102023
Regression
No
“Property (_AdditionalShadowParams) exceeds previous array size (41 vs 32)…” warning is spammed when exceeding the light limit set in URP Config package
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. In the Build Profiles (File > Build Profile), make sure iOS or Android platform is selected
4. In the Hierarchy window, select “Point Light (With shadow)” GameObject
5. In the Inspector, disable the GameObject
6. In the Hierarchy window, open the context menu of “PointLight x8 (without shadow) (2)" and select Duplicate
7. Open the context menu of “PointLight x8 (without shadow) (3)" and select Duplicate
8. Observe the Console
Expected result: The logged warning clearly shows that it occurred due to exceeding the maximum number of lights set in the universal-config package
Actual result: “Property (_AdditionalShadowParams) exceeds previous array size (41 vs 32)…” warning is spammed
Reproducible with: 6000.0.45f1, 6000.0.0b13, 6000.2.0a8
Couldn't test with: 2022.3.60f1 (no warning are thrown)
Reproducible on: macOS Sequoia 15.3.2 (M1 Max)
Not reproducible on: No other environments
Note: If the issue does not reproduce, try saving changes then closing and reopening the project after step 5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
Add comment