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Won't Fix
Won't Fix in 1.3.X
Votes
0
Found in [Package]
1.2.1
1.3.0
Issue ID
ARB-56
Regression
No
Properties of Animation Rigging components in animation clips are not animated when using Humanoid rig and nested animators
How to reproduce:
1. Open the attached “IN-83100” project
2. Open the “SampleScene” and enter Play mode
3. Observe the result
4. Open the Animation window (Window → Animation → Animation)
5. Select the “LH IK” GameObject in the Hierarchy (Character → Rig 1 → LH IK)
6. In the Animation window, enable, then disable the “Preview” button
7. Observe the result
Expected result: The “Two Bone IK Constraint.Weight“ property is animated when first entering Play mode (step 2)
Actual result: The “Two Bone IK Constraint.Weight” property is only animated after enabling and disabling the “Preview” button (step 6)
Reproducible in: 1.2.1 (2021.3.43f1), 1.3.0 (2022.3.45f1, 6000.0.18f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The issue also affects the Player
Comments (1)
-
alexchisholm343
Apr 18, 2025 19:33
wtf why is this just not going to be fixed? This is a bug?
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation
Resolution Note (1.3.X):
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation