Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2018.4.22f1
2019.3
2020.1
2020.2
Issue ID
1246689
Regression
No
Projector component incorrectly projects onto objects when X-axis rotation is not 0 or 90 degrees
How to reproduce:
1. Open the attached 'project-1246689.zip' project and load the 'SampleScene' scene
2. In the Hierarchy window select 'ProjectorObject'
3. In the Inspector window, change the Rotation on X-axis from 90 to 0 incrementally
4. Observe the 'Cube' object
Expected result: red color is not projected on the 'Cube' at all
Actual result: red color is projected on the 'Cube' when the rotation in X-axis is not ~0 or ~90
Reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a11
Note:
1) There also seems to be a black cube rendered, when the projector projects on the 'Cube' object
2) It seems that the 'Far Clip Plane' value is not respected, as if it was a lot bigger than the set value
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
The projector component is a legacy component that is not supported in SRPS's. We are not making changes to this code unless it is to fix a regression. Further changes to these systems could introduce regressions and we are trying to leave these older systems in a stable known state.