Search Issue Tracker
Not Reproducible
Votes
0
Found in
2022.3.52f1
6000.1.0b6
Issue ID
UUM-97856
Regression
No
[Project Tumble] PS5 Controller overrides keyboard inputs when mashing controller buttons
Steps to reproduce:
- Open Project Tumble
- Open Foundation.unity scene
- Connect a PS5 controller with bluetooth (couldn't test other controllers)
- Enter Play mode
- Select locap co-op option
- Add keyboard player and controller player
- Start game
- While intro scene is happening randomly press controller buttons
- When intro is over and you can start controlling characters, observe as both characters can be controlled with the same controller (one analog stick per character)
Actual results:
Keyboard becomes unresponsive or sometimes partial functionality is issing. Both charaters are controlled with same controller
Expected results:
Both characters have sepparate controll schemes (keyboard, controller)
Reproducible with versions:
2022.3.52f1
6000.1.0b6
Tested on (OS):
Mac Sequoia 15.2 M1 silicon
Notes:
- Its not 100% reproduction. Happened multiple times.
- Couldn't reproduce on built project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
-