Search Issue Tracker
Fixed
Fixed in 6000.5.0a6
Votes
0
Found in
6000.2.11f1
6000.3.0b10
6000.4.0a5
6000.5.0a1
Issue ID
UUM-127743
Regression
No
Project Auditor's "Areas" and "Assembly" fields have misaligned "Select" button with the areas list
How to reproduce:
1. Create a new Unity project
2. Go to Window -> Analysis -> Project Auditor -> Start Analysis
3. In Project Auditor, go to "Code"
4. Observe the "Assembly" and "Areas" fields under the filters
Expected results: The "Select" button is on the same level as the "All"
Actual results: "All" is a but higher than the button
Reproducible with: 6000.2.11f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6