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By Design

By Design in 6000.5.X

Votes

0

Found in

6000.2.11f1

6000.3.0b10

6000.4.0a5

6000.5.0a1

Issue ID

UUM-127600

Regression

No

Project Auditor shows uncompressed Textures as compressed

Project Auditor

-

How to reproduce:
1. Open the attached "TextureAuditor" project
2. Go to Window -> Analysis -> Project Auditor -> Start Analysis
3. In Project Auditor, go to Assets -> Textures -> "rustic-gray-concrete-textured-background"
4. Observe the "Compression" columnĀ 

Expected results: The value is "Uncompressed"
Actual results: The value is "Compressed"

Reproducible with: 6000.2.11f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    When reproducing the bug, I can see that the platform specific compression settings for Mac, Windows + Linux is set to RGB Compressed DXT1, so Project Auditor seems to be reporting the correct thing.

    So even though the default compression in the Texture Importer UI is set to None, it is overridden by the platform. If you analyze a different platform, you should get a result that corresponds to the compression that platform will use.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    When reproducing the bug, I can see that the platform specific compression settings for Mac, Windows + Linux is set to RGB Compressed DXT1, so Project Auditor seems to be reporting the correct thing.

    So even though the default compression in the Texture Importer UI is set to None, it is overridden by the platform. If you analyze a different platform, you should get a result that corresponds to the compression that platform will use.

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