Search Issue Tracker
Fixed in 10.1.0
Votes
0
Found in [Package]
4.4.0
Issue ID
1277437
Regression
No
Probuilder's Mesh is not updated after undo when Visual Effects Graph's Tab is added in the Editor
How to reproduce:
1. Open the user's attached "Probuilder_Working.zip" project
2. Open the "Cube" Scene
3. Open the Probuilder window (Tools -> Probuilder -> Probuilder Window)
4. Select the "Edge Selection" in the Scene view
5. Drag any edge of the "Cube" GameObject
6. Press CTRL + Z or go to Edit -> Undo Translate Selection to undo the action
7. Go to Window -> Visual Effects -> Visual Effect Graph
8. Repeat 4-6 steps
Expected result: The "Cube" GameObject's Mesh is updated after the undo action
Actual result: The "Cube" GameObject's Mesh is not updated after the undo action
Reproducible with: 3.0.0 (2018.4.27f1), 4.4.0 (2019.4.10f1, 2020.1.6f1, 2020.2.0b3)
Note:
- The issue is not reproducible after closing the Visual Effects Graph's Tab and restarting the Unity Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
Resolution Note (fix version 10.1.0):
https://github.com/Unity-Technologies/Graphics/pull/1876#event-3834203973