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Won't Fix
Votes
0
Found in [Package]
4.4.0
Issue ID
1277475
Regression
No
ProBuilderMesh faces generated via script are not counted when using ProBuilderMesh.selectedFaceCount
Reproduction steps:
1. Open user's attached project "SkatePrototypeV2.zip" and scene "TestScene1"
2. In Hierarchy window, select "Ramp2_EdgeMesh" GameObject
3. In Editor menu, click Tools -> Dimensions Overlay -> Show
4. In UV Editor window, Face Selection mode, select any face
5. Observe Console window
Expected result: "ProBuilderMesh.selectedFaceCount" and "MeshSelection.selectedFaceCount" have the same face count
Actual result: "ProBuilderMesh.selectedFaceCount" is not counted
Reproducible with: 2020.2.0b3 (ProBuilder 4.4.0)
Could not test with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1 (earlier version of HDRP breaks project)
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Resolution Note:
Looks like the issue is that the sharedVertex cache is invalid after the ProbuilderEdgeworksData is applied to the mesh. Adding
mesh.sharedVertices = SharedVertex.GetSharedVerticesWithPositions(positions);
after the positions assignment should address this.