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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Pressing TAB key does not navigate between input controls




Priority: 4Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

How to reproduce:
1. Create a new project
2. Create two InputFields in Hierarchy
3. Click Inspector -> Input Field -> Visualize button
4. Play the scene
5. Click on an input field, type some text so you can tell keyboard input is working
5. Press TAB key
6. Nothing happens
After typing some text if you press enter and type again, text will appear in the same inputfield, but if after pressing enter you wait some time focus goes to next inputfield and text is seen there.

Comments (3)

  1. 4d517c9d60a204eec6f3bd60bd90a96a?d=mm


    Apr 11, 2018 05:06

    It's 2017.3 and still no support for this. if anyone has got a workaround, please help.

  2. 92df2b4e90966023dc9feadb56c4eb74?d=mm


    May 21, 2017 23:44

    Bummer that we still don't have this at version 5.6. Tabbing is just expected between text fields.

  3. 63e7fe413e27cbc332c40c91910c1f22?d=mm


    Jul 11, 2016 21:24

    Similar problem here. My version is 5.3.5f1.

    I was trying to implement a function when the Tab button was pressed. However, the function only responds for the first time. After the player presses Tab once, all hotkeys in the game being unresponsive. The only way to bring back hotkeys' functions is to use the cursor click in the game. It happens for GetKey, GetKeyDown and GetButtonDown.

    The problem only occurs under editor mode and development builds. It disappears in release builds (none-development builds).

    I've also checked EditorWindow.focusedWindow and EventSystem.current.currentSelectedGameObject. They are all correct when the problem occurs.

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