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Won't Fix

Votes

0

Found in

2019.3

2019.3.0a8

2020.1

Issue ID

1201330

Regression

No

Prefabs have their Y position displayed incorrectly when they are Instantiated with Transform.Position.Y 0

Scene Management

-

Steps to reproduce:
1. Open user's attached project "StylizedPrototype1.zip"
2. Open "OwnPrototypeTry2" scene
3. Click Play.
4. Move to an area with good visibility using WASD.
5. Using the mouse, aim at the flat area of the terrain
6. Repeatedly press F aiming at different areas(for different GameObjects to be spawned)
7. Look into the console. There you should find as many entries saying: "Spawned Terrain *objectSpawned* *y-value*". Some of these y-values should be 0, some -2.384186e-07 and some +2.384186e-07.

Expected results: Transform.Position.Y is 0 if an object is at Transform.Position.Y==0
Actual results: Objects that are at Y=0 have their Transform.Position.Y displayed as +2.384186e-07. or -2.384186e-07. or any other strange numbers

Reproducible with: 2019.3.0f1, 2020.1.0a15

Note: Unable to open 2019.2 and lower due to error "Failed to load 'C:/Users/augustinas.zigunis/Downloads/case_1201330-StylizedPrototype1/Assets/New Terrain 1.asset' because it was serialized with a newer version of Unity. (Has a higher SerializedFile version)
"

  1. Resolution Note:

    Physics raycasting and other are not guaranteed to give exact values due to floating point precission

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