Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0b3
Issue ID
1276638
Regression
No
[Prefabs] Blue highlight (Override indicator) is misaligned for Cooking options dropdown in Mesh Collider
Blue highlight (Override indicator) for Cooking options dropdown in the Mesh Collider is misaligned, Refer the attached video
Steps to reproduce:
1) Create a new project
2) Hierarchy > Create > 3D Object > Plane
3) Drag Plane object to the Project window to make a prefab
4) Hierarchy > Plane > Inspector
5) Mesh Collider > Cooking Options > Everything
Actual result: Override indicator (blue indicator) appears misaligned for Cooking options
Expected result: Override indicator (blue indicator) appears aligned in a single line on the left.
Note: Override indicator (blue indicator) for Cooking options is introduced in 2020.2.0b3
Occurring in: 2020.2.0b3
Environment: Both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a19