Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2020.2.0b3
Issue ID
1276638
Regression
No
[Prefabs] Blue highlight (Override indicator) is misaligned for Cooking options dropdown in Mesh Collider
Blue highlight (Override indicator) for Cooking options dropdown in the Mesh Collider is misaligned, Refer the attached video
Steps to reproduce:
1) Create a new project
2) Hierarchy > Create > 3D Object > Plane
3) Drag Plane object to the Project window to make a prefab
4) Hierarchy > Plane > Inspector
5) Mesh Collider > Cooking Options > Everything
Actual result: Override indicator (blue indicator) appears misaligned for Cooking options
Expected result: Override indicator (blue indicator) appears aligned in a single line on the left.
Note: Override indicator (blue indicator) for Cooking options is introduced in 2020.2.0b3
Occurring in: 2020.2.0b3
Environment: Both Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a19