Search Issue Tracker
Fixed
Fixed in 2022.2.3f1, 2023.1.0a13
Votes
0
Found in
2022.2.0a3
2022.2.0b5
2023.1.0a9
Issue ID
UUM-11957
Regression
Yes
Prefab Importing gets stuck on project opening when Parallel Importing is enabled
To reproduce:
1. Open the attached project (make sure that the library folder is deleted)
2. Wait for the Import process to finish
Expected result: the project is opened after the library is generated and importing is finished
Actual results: project opening gets stuck on: "Importing (iteration 4) : Prefabs/World/Charging Station.prefab"
Reproduced on:
2022.2.0a3 2022.2.0b5
Not reproducible on:
2022.2.0a2 2023.1.0a6
Notes:
- Disabling Project Settings > Editor > Parallel Importing fixes the issue
- Editor log starts spamming:
"Start importing Assets/Prefabs/World/Charging Station.prefab using Guid(0391f20d3fc4609449d8825c817a1752) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a5871b697f6446b061aeaa985796eaff') in 0.013894 seconds"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment