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Won't Fix
Votes
0
Found in
5.3.7f1
Issue ID
910082
Regression
No
Pre-compiled shader doesn't change Asset Bundle's hash when built in other Unity versions
How to reproduce:
1. Open user provided project in 5.3.7
2. Build asset bundles
3. Notice the hash of the bundles
4. Repeat the process in Unity 5.6
5. Notice the built bundle has the same hash
Expected behaviour: In different versions of Unity the pre-compiled shader is different, meaning the built asset bundle should have a different hash.
Reproduced on: 5.3.7f1 -> 5.6.1f1
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Evaldas_Unity
Jan 02, 2018
As a workaround, the CRC values (not the hash values) generated in the .manifest files could be used for versioning of asset bundles.