Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b16
Issue ID
798012
Regression
Yes
[PostProcessing] OnRenderImage source is null on first call in Forward Rendering when effects enabled in scene view
In forward rendering in 5.4.x, in the first call of OnRenderImage, source is null (results in null ref exception) when effects are enabled in scene view.
Repro:
1) Open attached project and scene
2) View nullref in console (playmode results in a new nullref)
Optional check:
3) Disable scene view effects (playmode now results in no nullref)
4) Add "if (source == null){return;}" to "OnRenderImage" method (playmode now results in no nullref)
Notes:
- Only first call returns null (on recompile in edit or first frame of play)
- Requires effects enabled in scene view (so requires 5.4)
- Doesnt repro in deferred shading
- Bloom (used in repro project) will now work if repulled from trunk (fixed by null check PR)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
Add comment