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Fixed in 2020.1.X

Fixed in 2019.3.X

Votes

2

Found in

2017.4.0f1

2018.3.0a1

2018.3.0f2

2019.1.0a1

2019.2.0a1

Issue ID

1118708

Regression

No

Position of the GameObject could not be changed when animation in Timeline finishes and object has Animator with active state

Animation

-

How to reproduce:
1. Open attached project "Case_1118708_animationbug.zip"
2. Open "SampleScene" scene
3. Enter Play mode
4. Wait until cube finishes its animation
5. Select "Square" GameObject
6. Try to change the position in the Transform component

Expected result: Position of the "Square" changes
Actual result: Position doesn't change

Reproducible with - 2017.4.19f1, 2018.3.4f1, 2019.1.0b1, 2019.2.0a3

Notes: In PlayableDirector component WrapMode is set to "None" and in Animator component Apply Root Motion is set to "False"

  1. Response avatar

    Resolution Note (fix version 2020.1):

    This has been properly resolved. Animator now stops writing default values for properties no longer animated by Timeline.

Comments (2)

  1. 88323419dfb7b2ee470d28da0e2da3d6?d=mm

    d1favero

    Jan 28, 2021 13:20

    Not fixed in 2020.1. Shame on you unity.

  2. Caabcb82f6af96260b5ded93848c76bf?d=mm

    ryanrlmg

    Sep 14, 2020 14:23

    Still not fixed at least I'm still getting this issue in 2020.1 and on. When the timeline ends, it's overriding my transform and making it impossible to move my character. My inputs are reading, but character is frozen in place.

    Help!

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