Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
Issue ID
883585
Regression
Yes
Position becomes NaN when "None (motion)" to "None (motion)" transition happens in Animator with Avatar and Root Motion applied
To reproduce:
1. Open attached project.
2. Select "Ethan" or "Cube" in hierarchy.
3. Open and Play "Test" scene.
Expected result: Animated GameObjects stay where they were when "None (motion)" to "None (motion)" state transition happens.
Actual result: Animated GameObjects position becomes NaN.
Reproducible with: 5.6.0a5, 5.6.0b9
Not reproducible: 5.6.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment